#26 / 132 · Secret Wonders · Nov 2007
Market price · updated 14 hours ago
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Reference price · Normal · Market · TCGplayer · 8 points
| Date | Source | Price |
|---|---|---|
| Jul 21, 2026 | TCGplayer | $0.43 |
| Jul 20, 2026 | TCGplayer | $0.41 |
| Jul 19, 2026 | TCGplayer | $0.41 |
| Jul 18, 2026 | TCGplayer | $0.41 |
| Jul 17, 2026 | TCGplayer | $0.41 |
| Jul 16, 2026 | TCGplayer | $0.41 |
| Jul 15, 2026 | TCGplayer | $0.41 |
| Jul 14, 2026 | TCGplayer | $0.41 |
Once during your turn, if Electrode would be Knocked Out by damage from an attack, you may use this power. Electrode isn't discarded. Instead, attach it as an Energy card to 1 of your Pokémon. While attached, this card is a Special Energy card and provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing Energy.)
You may do 40 damage plus 60 more damage. If you do, Electrode does 100 damage to itself.
It is known to drift on winds if it is bloated to bursting with stored electricity.