#26 / 132 · Secret Wonders · Nov 2007
Near Mint price · updated 1 hour ago
Track this card in your collection or want list.
Sign in to trackFree · passwordless magic-link sign-in.
| Printing | Near Mint | Lightly Played | Moderately Played | Heavily Played | Damaged |
|---|---|---|---|---|---|
| Normal | $0.44 | $0.35 | $0.20 | $0.24 | $0.21 |
| Reverse Holofoil | $3.97 | $1.97 | $1.22 | $1.00 | $0.41 |
Market price per condition via TCGplayer, updated periodically. Not a live offer.
Reference price · all printings · Near Mint · TCGplayer · click a printing to toggle
Once during your turn, if Electrode would be Knocked Out by damage from an attack, you may use this power. Electrode isn't discarded. Instead, attach it as an Energy card to 1 of your Pokémon. While attached, this card is a Special Energy card and provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing Energy.)
You may do 40 damage plus 60 more damage. If you do, Electrode does 100 damage to itself.
It is known to drift on winds if it is bloated to bursting with stored electricity.