#21 / 102 · Base Set · Jan 1999
Market price · updated 11 hours ago
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Reference price · Normal · Market · TCGplayer · 8 points
| Date | Source | Price |
|---|---|---|
| Jul 21, 2026 | TCGplayer | $8.96 |
| Jul 20, 2026 | TCGplayer | $8.86 |
| Jul 19, 2026 | TCGplayer | $7.93 |
| Jul 18, 2026 | TCGplayer | $7.94 |
| Jul 17, 2026 | TCGplayer | $7.94 |
| Jul 16, 2026 | TCGplayer | $8.02 |
| Jul 15, 2026 | TCGplayer | $8.00 |
| Jul 14, 2026 | TCGplayer | $7.97 |
At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card (instead of a Pokémon) that provides 2 energy of that type. You can't use this power if Electrode is Asleep, Confused, or Paralyzed.
Flip a coin. If tails, Electrode does 10 damage to itself.
It stores electrical energy under very high pressure. It often explodes with little or no provocation.