#21 / 102 · Base · Jan 1999
Near Mint price · updated 18 hours ago
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| Printing | Near Mint | Lightly Played | Moderately Played | Heavily Played | Damaged |
|---|---|---|---|---|---|
| Normal | $9.70 | $4.58 | $2.77 | $1.92 | $0.97 |
| Shadowless 1st Edition | $72.22 | $66.84 | $47.53 | $34.52 | $20.60 |
| Shadowless Unlimited | $25.00 | $15.47 | $8.35 | $4.50 | $3.12 |
Market price per condition via TCGplayer & Tcgplayer-shadowless, updated periodically. Not a live offer.
Reference price · all printings · Near Mint · TCGplayer · click a printing to toggle
At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card (instead of a Pokémon) that provides 2 energy of that type. You can't use this power if Electrode is Asleep, Confused, or Paralyzed.
Flip a coin. If tails, Electrode does 10 damage to itself.
It stores electrical energy under very high pressure. It often explodes with little or no provocation.