#25 / 130 · Base Set 2 · Feb 2000
Market price · updated 9 hours ago
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Reference price · Normal · Market · TCGplayer · 8 points
| Date | Source | Price |
|---|---|---|
| Jul 21, 2026 | TCGplayer | $5.48 |
| Jul 20, 2026 | TCGplayer | $5.50 |
| Jul 19, 2026 | TCGplayer | $5.50 |
| Jul 18, 2026 | TCGplayer | $5.37 |
| Jul 17, 2026 | TCGplayer | $5.41 |
| Jul 16, 2026 | TCGplayer | $5.35 |
| Jul 15, 2026 | TCGplayer | $5.35 |
| Jul 14, 2026 | TCGplayer | $5.30 |
At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card of that type (instead of a Pokémon) that provides 2 energy. This power can't be used if Electrode is Asleep, Confused, or Paralyzed.
Flip a coin. If tails, Electrode does 10 damage to itself.
It stores electrical energy under very high pressure. It often explodes with little or no provocation.